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CityEngine used in Blade Runner 2049

CityEngine used in Blade Runner 2049

Designers at Framestore used ArcGIS CityEngine to re-create portions of the city of Las Vegas, Nevada, as seen in the movie Blade Runner 2049. “We were tasked in creating a futuristic Las Vegas for the year 2049. We had to fly over the main strip of Vegas on a long sequence shot,” said Didier Muanza, lead environment TD, Framestore. “CityEngine seemed to be the best choice to help us generate a modern-day model of Vegas, which was used as the base for the futuristic version.” (via ArcGIS Blog)

And: “Framestore Montreal have been successful with CityEngine on Blade Runner 2049 which is coming out this week… 400 shots in total and lots of architecture design done with CityEngine: I strongly recommend you to check it out in an IMAX near you!” (Christophe Mesline, Framestore)

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Versus

An 18m long and 4m high illuminated display hung in the middle of the bridge arch of the Hochbrücke Baden. It resembled an oversized LCD display, in six parts, like the word VERSUS, or a digital clock display: for hours, minutes, seconds. For 10 days it displayed words, so-called Versus pairs. These were pairs of words that shone in a regular cycle and synchronously above the Limmat in the directions north and south.

Only one word was readable at a time, or the opposing term shone in the opposite direction. The installation confronted the visitors with the festival theme of the Badenfahrt 2017 VERSUS and playfully challenged them to look for the contrast to the depicted word. The installation was loaded with a fund of over 100 pairs of opposites.  Every visitor could play around these word pairs on the high bridge. Two games were specially developed for this purpose. Standing opposite each other, separated by the game console, they could compete against each other in the middle of a temporary permanent structure on the High Bridge.

The Versus pairs ranged from obvious opposites such as LOVE vs. HATE to „inseparable“ word pairs in which the opposites dissolved, e.g. PARKER vs. BARROW (surnames Bonnie & Clyde).

(by Matthias Gubler - thisisthis.ch/versus_installation)

Exhibited at Badenfahrt, Baden, Switzerland, August - September 2017

3600 high power LEDs
14 km Cable
300m PVC-film
1.5 Tons
1800 × 400 × 60 cm

In collaboration with Matthias Gubler, Simon Schubiger, Filip Schramka, Cloé Hüsser, Tobias Baumgartner.

Supported by FHNW and BALTS.

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Lego Ableton Push Stand

Lego Ableton Push Stand

Here’s a little fun my son Romeo and I had during school holidays: A Lego stand for Ableton push. Inspired by the awesome Lego DJ Booth recently posted here. Our brick collection’s a bit more limited tough.

Amazingly, the Push perfectly fits into the Lego raster. Coincidence, Ableton engineers / designers?

Next step, make it height adjustable, etc. - and - use it!

Lego Push

Lego Push

Lego Push

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Enabling DEMO:POLIS

Enabling DEMO:POLIS

“Enabling DEMO:POLIS” is a participatory urban planning installation, presented as part of the DEMO:POLIS exhibition at the Berlin Akademie der Künste (https://www.adk.de/demopolis - 11.3.2016 - 29.5.2016). The installation engages the public in the design of open space and consists of six terminals that run a custom, interactive software application.

The software leads the user through a number of typical urban design tools (space allocation, streets, buildings, landscape, etc.) and concludes with a fly-through through the generated 3D scenario, in this case, the Rathausforum / Alexanderplatz area in Berlin.

The following video demonstrates a full cycle of a possible design.

https://youtu.be/sWgARvrcgxk

Open Source

Source code, data and a binary build are available at: https://github.com/arisona

Credits

Concept: Stefan Arisona, Ruth Conroy Dalton, Christoph Hölscher, Wilfried Wang

Data & Coding: Stefan Arisona, Simon Schubiger, Zeng Wei

Support: Akademie der Künste Berlin, FHNW Switzerland (Institute of 4D Technologies), ETH Zürich (Future Cities Laboratory and Chair of Cognitive Science), Northumbria University (Architecture and Built Environment).

Data & Software Workflow

Enabling DEMO:POLIS builds on Open Data, in particular the publicly available 3D models of central Berlin provided by the Staatssenat für Stadtentwicklung und Umwelt (https://www.stadtentwicklung.berlin.de/planen/stadtmodelle/))

The original 3D models were initially imported into Autodesk AutoCAD for layer selection and coordinate system adjustments, then imported into Autodesk Maya for data cleaning and corrections. In a final step the data was imported into Esri CityEngine for final data adjustments & cleaning, merging, labelling, etc. The data was then exported as OBJs. The software application is written in Java, based on the 3D graphics library/engine ether. As indicated above, all source code and data is available as open source.

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