Cinder Deferred Renderer

Cinder application for deferred rendering experiments (lighing, shadow mapping, SSAO), available on Github at https://github.com/arisona/cinder_deferred_renderer
Forked from original code by Anthony Scavarelli at https://github.com/PlumCantaloupe/Cinder-Deferred-Renderer
Thanks to Anthony and the contributors this code is based on.
Original code ported to c++11 and optimized / fixed a couple of things, plus some new features/controls.
This code is based on a deferred renderer for point lights and screen space ambient occlusion (SSAO), including shadow mapping.
