Tag: Installation

2 posts tagged with "Installation"

Enabling DEMO:POLIS

Enabling DEMO:POLIS

“Enabling DEMO:POLIS” is a participatory urban planning installation, presented as part of the DEMO:POLIS exhibition at the Berlin Akademie der Künste (https://www.adk.de/demopolis - 11.3.2016 - 29.5.2016). The installation engages the public in the design of open space and consists of six terminals that run a custom, interactive software application.

The software leads the user through a number of typical urban design tools (space allocation, streets, buildings, landscape, etc.) and concludes with a fly-through through the generated 3D scenario, in this case, the Rathausforum / Alexanderplatz area in Berlin.

The following video demonstrates a full cycle of a possible design.

https://youtu.be/sWgARvrcgxk

Open Source

Source code, data and a binary build are available at: https://github.com/arisona

Credits

Concept: Stefan Arisona, Ruth Conroy Dalton, Christoph Hölscher, Wilfried Wang

Data & Coding: Stefan Arisona, Simon Schubiger, Zeng Wei

Support: Akademie der Künste Berlin, FHNW Switzerland (Institute of 4D Technologies), ETH Zürich (Future Cities Laboratory and Chair of Cognitive Science), Northumbria University (Architecture and Built Environment).

Data & Software Workflow

Enabling DEMO:POLIS builds on Open Data, in particular the publicly available 3D models of central Berlin provided by the Staatssenat für Stadtentwicklung und Umwelt (https://www.stadtentwicklung.berlin.de/planen/stadtmodelle/))

The original 3D models were initially imported into Autodesk AutoCAD for layer selection and coordinate system adjustments, then imported into Autodesk Maya for data cleaning and corrections. In a final step the data was imported into Esri CityEngine for final data adjustments & cleaning, merging, labelling, etc. The data was then exported as OBJs. The software application is written in Java, based on the 3D graphics library/engine ether. As indicated above, all source code and data is available as open source.

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LEA Special Issue on Live Visuals

LEA Special Issue on Live Visuals

Special issue on Live Visuals in Leonardo Electronic Almanac (LEA), edited by Özden Sahin, Lanfranco Aceti, Steve Gibson and Stefan Arisona. https://www.leoalmanac.org/vol19-no3-live-visuals/

Live Visuals, Leonardo Electronic Almanac LEA, Volume 19 Issue 3

Key advancements in real-time graphics and video processing over the past five years have resulted in broad implications for a number of academic, research and commercial communities. They enabled interaction designers, live visualists (VJs), game programmers, and information architects to utilize the power of advanced digital technologies to model, render and effect visual information in real-time.

Real-time visuals have a profoundly different quality and therefore distinct requirements from linear visual forms such as narrative film. The use of visual elements in a live or non-linear context requires a consideration of insights and techniques from other “non-visual” practices such as music performance or human-computer interaction. The issue is organised under the general rubric of knowledge-sharing between disparate research bodies and disciplines. This allows for distinct and dispersed groups to come together in order to exchange information and techniques. A key concern is to bring a humanistic approach by considering the wider cultural context of these new developments.

The special issue explores the future of the moving image, simultaneously acknowledging and extending on recent artistic trends and technological developments.

The issue is co-edited by Özden Sahin,Lanfranco Aceti, Steve Gibson, Stefan Arisona.

Table of Contents

When Moving Images Become Alive! Introduction by Lanfranco Aceti

Revisiting Cinema: Exploring The Exhibitive Merits Of Cinema From Nickelodeon Theatre To Immersive Arenas Of Tomorrow by Brian Herczog

The Future Of Cinema: Finding New Meaning Through Live Interaction by Dominic Smith

A Flexible Approach For Synchronizing Video With Live Music by Don Ritter

Avatar Actors by Elif Ayiter

Multi-Projection Films, Almost-Cinemas And Vj Remixes: Spatial Arrangements Of Moving Image Presence by Gabriel Menotti

Machines Of The Audiovisual: The Development Of “Synthetic Audiovisual Interfaces” In The Avant-Garde Art Since The 1970s by Jihoon Kim

New Photography: A Perverse Confusion Between The Live And The Real by Kirk Woolford

Text-Mode And The Live Petscii Animations Of Raquel Meyers: Finding New Meaning Through Live Interaction by Leonard J. Paul

Outsourcing The VJ: Collaborative Visuals Using The Audience’s Smartphones by Tyler Freeman

AVVX: A Vector Graphics Tool For Audiovisual Performances by Nuno N. Correia

Architectural Projections: Changing The Perception Of Architecture With Light by Lukas Treyer, Stefan Arisona & Gerhard Schmitt

In Darwin’s Garden: Temporality and Sense of Place by Vince Dziekan, Chris Meigh-Andrews, Rowan Blaik & Alan Summers

Back To The Cross-Modal Object: A Look Back At Early Audiovisual Performance Through The Lens Of Objecthood by Atau Tanaka

Structured Spontaneity: Responsive Art Meets Classical Music In A Collaborative Performance Of Antonio Vivaldi’s Four Seasons by Yana (Ioanna) Sakellion & Yan Da

Interactive Animation Techniques In The Generation And Documentation Of Systems Art by Paul Goodfellow

Simulating Synesthesia In Spatially-Based Real-Time Audio-Visual Performance by Steve Gibson

A ‘Real Time Image Conductor’ Or A Kind Of Cinema?: Towards Live Visual Effects by Peter Richardson

Live Audio-Visual Art + First Nations Culture by Jackson 2bears

Of Minimal Materialities And Maximal Amplitudes: A Provisional Manual Of Stroboscopic Noise Performance by Jamie Allen

Visualization Technologies For Music, Dance, and Staging In Operas by Guerino Mazzola, David Walsh, Lauren Butler, Aleksey Polukeyev

How An Audio-Visual Instrument Can Foster The Sonic Experience by Adriana Sa

Gathering Audience Feedback On An Audiovisual Performance by Léon McCarthy

Choreotopology: Complex Space In Choreography With Real-Time Video by Kate Sicchio

Cinematics and Narratives: Movie Authoring & Design Focused Interaction by Mark Chavez & Yun-Ke Chang

Improvising Synesthesia: Comprovisation Of Generative Graphics And Music by Joshua B. Mailman

Title: Live Visuals
Editor: Özden Sahin
Volume Editors: Lanfranco Aceti, Steve Gibson, Stefan Arisona
Journal: Leonardo Electronic Almanac
Publisher: MIT Press
Year: 2013
Volume: 19(3)
Pages: 384
ISBN: 978-1-906897-22-2
ISSN: 1071-4391
Link: https://www.leoalmanac.org/vol19-no3-live-visuals/

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