Tag: Steve Gibson
8 posts tagged with "Steve Gibson"
Book: Transdisciplinary Digital Art - Sound, Vision and the New Screen
Edited by Randy Adams, Steve Gibson, Stefan Arisona, 2008
This volume collects selected papers from the past two instances of Digital Art Weeks (Zurich, Switzerland) and Interactive Futures (Victoria, BC, Canada), two parallel festivals of digital media art. The work represented in Transdisciplinary Digital Art is a confirmation of the vitality and breadth of the digital arts. Collecting essays that broadly encompass the digital arts, Transdisciplinary Digital Art gives a clear overview of the on-going strength of scientific, philosophical, aesthetic and artistic research that makes digital art perhaps the defining medium of the 21st Century.

Contents
- Introduction: Why Tansdisciplinary Digital Art? - Steve Gibson
I Philosophies of the Digital
The Ethics of Aesthetics - Don Ritter
Ethical and Activist Considerations of the Technological Artwork - David Cecchetto
DIY: The Militant Embrace of Technology - Marcin Ramocki
Tuning in Rorschach Maps - Will Pappenheimer
Body Degree Zero: Anatomy of an Interactive Performance - Alan Dunning, Paul Woodrow
Artificial, Natural, Historical - Acoustic Ambiguities in Documentary Film - Julian Rohrhuber
The Colour of Time (God is a lobster and other forbidden bodies) - Johnny Golding
Behind the Screen: Installations from the Interactive Future - Ted Hiebert
II Digital Literacies
Transliteracy and New Media - Sue Thomas
Digital Archiving and “The New Screen” - John F. Barber
Digital Fiction: From the Page to the Screen - Kate Pullinger
The Present [Future] of Electronic Literature - Dene Grigar
Transient Passages: The Work of Peter Horvath - Celina Jeffery
III Multimedia Composition and Performance
Visceral Mobile Music Systems - Atau Tanaka
Designing a System for Supporting the Process of Making a Video Sequence - Shigeki Amitani, Ernest Edmonds
Video Game Audio Prototyping with Half-Life 2 - Leonard J. Paul
Computer-assisted Content Editing Techniques for Live Multimedia Performance - Stefan Arisona, Pascal Müller, Simon Schubiger-Banz, Matthias Specht
Computational Audiovisual Composition Using Lua - Wesley Smith, Graham Wakefield
Interrelation: Sound-Transformation and Re-Mixing in Real-Time - Hannes Raffaseder, Martin Parker
Functors for Music: The Rubato Composer System - Guerino Mazzola, Gerard Milmeister, Karim Morsy, Florian Thalmann
Inventing Malleable Scores: From Paper to Screen Based Scores - Arthur Clay
Glimmer: Creating New Connections - Jason Freeman
Variations on Variations - Daniel Peter Biro
IV Interfaces and Expression
Gestures, Interfaces and Other Secrets of the Stage - Eva Sjuve
Beyond the Threshold: The Dynamic Interface as Permeable Technology - Carolyn Guertin
CoPuppet: Collaborative Interaction in Virtual Puppetry - Paolo Bottoni, Stefano Faralli, Anna Labella, Alessio Malizia, Mario Pierro, Semi Ryu
Experiments in Digital Puppetry: Video Hybrids in Apples Quartz Composer - Ian Grant
Formalized and Non-Formalized Expression in Musical Interfaces - Cornelius Poepel
V Digital Space: Design, Movement, and Robotics
Interactive Spaces - Jeffrey Huang, Muriel Waldvogel
From Electric Devices to Electronic Behaviour - Stijn Ossevoort
Scentsory Design: Scent Whisper and Fashion Fluidics - Jennifer Tillotson
Advances in Expressive Animation in the Interactive Performance of a Butoh Dance - Jürg Gutknecht, Irena Kulka, Paul Lucowicz, Tom Stricker
Anthropocentrism and the Staging of Robots - Louis-Philippe Demers, Jana Horakova
VI Digital Performance in Urban Spaces
Imaging Place: Globalization and Immersive Media - John Craig Freeman
About… Software, Surveillance, Scariness, Subjectivity (and SVEN) - Amy Alexander
The NOVA Display System - Simon Schubiger-Banz, Martina Eberle
Four Wheel Drift - Petra Watson, Julie Andreyev
Publication Information
Collection: Digital Art Weeks and Interactive Futures 2006/2007, Zürich, Switzerland and Victoria, BC, Canada, Selected Papers
Publisher: Springer, Berlin Heidelberg
Series: Communications in Computer and Information Science , Vol. 7
Editors: Adams, Randy; Gibson, Steve; Arisona, Stefan (Eds.)
Year: 2008
ISBN: 978-3-540-79485-1
Link: https://www.springerlink.com/content/978-3-540-79485-1
The Exploding, Plastic and Inevitable Redux
Stefan Arisona and Steve Gibson, since 2006
Introduction
EPI Redux is re-imagining of the psychedelic classic The Exploding Plastic Inevitable, created by Andy Warhol with the Velvet Underground in the late 1960s. Rather than literally interpreting the original Warhol event, EPI Redux seeks to update psychedelia for the new millennium. Using an excess of technology the project immerses viewers in an overload of the senses and in a Gesamtkunstwerk where sound, vision, space and time coincide.
The core concept behind EPI Redux resides in both its communal nature and in its long-form. The piece has been performed by as few as two performers and as many as eleven. As all the performers are expert in their mediums this reconfiguration allows for considerable amount of spontaneity, while at the same time calling on them to apply their analytical skills in real-time. The modularity of the piece similarly allows it to take several forms and keeps the content both loose and ever-evolving. In this way the Redux is similar to the Warhol original, even as it veers dramatically from the sound and visual world of the late 60s.

Synopsis of Work (by Luc Meier, Swissnex San Francisco)
Switzerland’s Stefan Arisona and Victoria, BC’s Steve Gibson are media artists who have established a strong footing in academia while keeping their fingers on the throbbing pulse of the club scene, DJ-ing and VJ-ing underground. Grounded in the history of audiovisual tinkering, they take creative hints from illustrious forebearers to push multimedia environments into the next realm.
Arisona and Gibson joined forces in 2006 to create a digital-age reenactment of The Exploding Plastic Inevitable, the boundary-breaking multimedia show conceived in the 1960’s by Andy Warhol with the complicity of Lou Reed and his cult rock act The Velvet Underground.
A full-blown sensorium featuring giant projections of Warhol’s films, The Velvet Underground at their most dazzlingly abrasive, and dancers let loose from Warhol’s New-Yorker Factory, the original Exploding Plastic Inevitable (1966-1967) was, while it lasted, the most unique and effective discotheque environment prior to the advent of venues such as the Fillmore in San Francisco. In many ways, it remains a benchmark for all subsequent immersive multimedia shows.
Originated under the auspices of ETH Zurich’s “Digital Art Weeks” and Victoria’s “Interactive Futures”, Arisona and Gibson’s take on Warhol’s circus makes full use of digital technology and the free-flowing, associative thinking of the techno age. Armed with multiple projectors, a barrage of laptop computers and additional data-churning devices, the pair have already performed in Zurich, Victoria, Chicago, Vancouver and Shanghai.
Using custom software, live vocals, keyboards and live video processing risona and Gibson create an immersive audio-visual experience which mimics the psychedelic atmosphere of the original EPI event, while at the same time updating the audio-visual language to the 21st Century.
Resources
Photos, videos and sounds at the Exploding, Plastic & Inevitable site: https://www.telebody.ws/Exploding/
Initiators and main artists: Stefan Arisona & Steve Gibson
Guest artists: Jackson 2bears, Randy Adams, Agitpop, babel, Dyz, I send data live, Tom Kuo, Love&Olson, Marcellus, Nuthre, Scheinwerfer, Sho-b, Adam Tindale
Event History
- Oct 20 2016 - Rolex Center, EPFL, Switzerland
- Mar 17 2012 - Velvet Underground, Zouk Club, Singapore
- Nov 12 2011 - NeOn Festival Closing Party, The Reading Rooms, Dundee, UK
- Sep 5-8 2010 - DRHA 2010, Brunel University, London, UK
- Jul 3, 2010 - Digital Art Weeks 2010, Xian, China
- Nov 17 and 19, 2009 - Phoenix Square Film & Digital Media Centre, Launch Events, Leicester, UK
- Oct 17 2009 - The Institute for Converging Arts and Sciences, Launch Event, Greenwich University, London, UK
- May 29 2009 - Computational Aesthetics at the Delta Ocean Pointe Hotel, Victoria, Canada
- May 12 2009 - Cantos Society, Calgary, Canada
- Sep 18 2008 - Santa Barbara Nights Closing Party, Santa Barbara Museum of Art, Santa Barbara, CA, USA
- Aug 21, 2008 - Transdisciplinary Digital Art Canadian Book Launch, Open Space, Victoria, Canada
- Aug 1, 2008 - Swissnex San Francisco, Swiss National Day Celebrations, San Francisco, CA, USA
- May 31 2008 - ELO Visionary Landscapes Conference, Northbank Artists Gallery, Vancouver, WA, USA
- May 22 2008 - Digital Art Weeks +, Shelter Club Shanghai, Shanghai, China
- Apr 24 2008 - Conaway Centre, Columbia College Chicago, Chicago, IL, USA
- Nov 17 2007 - Interactive Futures, Open Space, Victoria, Canada.
- Jul 14 2007 - Digital Art Weeks, Zurich, Switzerland
- Oct 21 2006 - Open Space, Victoria, Canada
Rip My Disk
Corebounce Art Collective, 2006
The project “Rip my Disk”, presented at Interactive Futures 2006, brought mobile art to the dancefloor. It compromised privacy by displaying personal content to the big screen.

In an augmented VJ performance, visitors entered into a dare by letting the Corebounce team “rip” multimedia contents off their personal mobile phones with the Soundium program to get exposed (“virtually naked”) on the dance floor. Others, not so akin to risk taking, simply enjoyed to employ their mobile phones for interactive painting as well as sending media sources such as live video and image material. The sent media were used as personal artifacts, and were continuously adapted and integrated into the live visuals performance. The result was the personal enhancement of the space around the media owner’s location. The project also demonstrated how mobile communication technologies can easily be made accessible to artists or performers.
https://www.youtube.com/watch?v=Ut3D5Z4PoWg
Performance & Installation: Interactive Futures 06
Location: Open Space, Victoria, BC, Canada
Date: Jan 27 2006
Installation: Digital Art Weeks 07
Location: ETH Zurich, Switzerland
Date: Jul 10 - 14 2007
Concept, programming and realisation: Corebounce Art Collective
