Category Archives: Publication

Book: Digital Urban Modeling and Simulation

Edited by Stefan Müller Arisona, Gideon Aschwanden, Jan Halatsch, and Peter Wonka, 2012

About this Book

This book is thematically positioned at the intersections of Urban Design, Architecture, Civil Engineering and Computer Science, and it has the goal to provide specialists coming from respective fields a multi-angle overview of state-of-the-art work currently being carried out. It addresses both newcomers who wish to obtain more knowledge about this growing area of interest, as well as established researchers and practitioners who want to keep up to date. In terms of organization, the volume starts out with chapters looking at the domain at a wide-angle and then moves focus towards technical viewpoints and approaches. (Excerpt from preface by Stefan Müller Arisona). Continue reading

MetroBuzz: Interactive Visualization of Urban Transportation Data

Agent based simulation tools such as MATSim and MITSIM allow us to achieve efficient and accurate predictions of crowd behavior, thereby increasing our understanding of urban systems and assist in urban planning. However, output produced by such simulation platforms are difficult to communicate to stakeholders such as government agencies and the general public due to their technical nature. Continue reading

Book: Transdisciplinary Digital Art

Edited by Randy Adams, Steve Gibson, Stefan Müller Arisona, 2008

This volume collects selected papers from the past two instances of Digital Art Weeks (Zurich, Switzerland) and Interactive Futures (Victoria, BC, Canada), two parallel festivals of digital media art. The work represented in Transdisciplinary Digital Art is a confirmation of the vitality and breadth of the digital arts. Collecting essays that broadly encompass the digital arts, Transdisciplinary Digital Art gives a clear overview of the on-going strength of scientific, philosophical, aesthetic and artistic research that makes digital art perhaps the defining medium of the 21st Century. Continue reading

The Digital Marionette

The interactive installation Digital Marionette impressively shows the audience the look and feel of a puppet in the multimedia era: The nicely dressed wooden marionette is replaced by a Lara Croft – like character; the traditional strings attached to puppet control handles emerge into a network of computer cables. The installation is currently exhibited at the Ars Electronica Center in Linz. Continue reading

Pianist’s Hands – Synthesis of Musical Gestures

PhD Thesis – Stefan Müller Arisona, 2004

The process of music performance has been the same for many centuries: a work was perceived by the listening audience at the same time it was performed by one or a group of performers. The performance was not only characterised by its audible result, but also by the environment and the physical presence of the performing artists and the audience. Further, a performance was always unique in the sense that it could not be repeated in exactly the same way. The evolution of music recording technology imposed a major change to this situation and to music listening practise in general: a recorded performance suddenly became available to a dramatically increased number of listeners, and one could listen to the same performance as many times as desired. However, in a recorded music performance, the environmental characteristics and the presence of the performing artists and the audience are lost. This particularly includes the loss of musical gestures, which are an integral part of a music performance. The availability of electronic music instruments even enforces this loss of musical gestures because the previously strict connection between performer, instrument, and listener is blurred. Continue reading