Another edition of the Exploding Plastic Inevitable Redux, this time at the beautiful Rolex Learning Center at EPFL in Lausanne Switzerland. Together with Marcel Andreas Reimer and Simon Schubiger, on October 20 2017.
Exhibition at the Institute for the Future (IFTF), Palo Alto, 21 September 2015 – 15 April 2016 as part of the Apocalypse Exhibition by Catherine Young
Pre-opening at swissnex San Francisco, 19 September 2015
Stefan Arisona, Simon Schubiger, Ika Arisona
In collaboration with Catherine Young
The Wild Jewels explore the possibilities of data-driven wearable technology that responds to future environmental scenarios. The pieces make use of data provided by millions of sensors and mobile phones that permanently collect data of the momentary state of a city; and in addition expand the scale to include solar activity data collected from observatories and probes in space.
The collection is inspired by large data analysis and collaboration facilities such as the Value Lab Asia, and it demonstrates typical modes of interaction with data: visualizing, filtering, projecting and connecting in a different context. Thereby, the pieces freely re-interpret and embody these modes, and bring them to a small, personal scale. The functional aspect is combined with precious materials and traditional jewelry and accessory designs, ultimately to be worn as pretty artworks.
Raumwetter (Space Weather Orb)
Raumwetter is a necklace that visualizes the beauty of space weather: The sun permanently releases streams of hot gas into space – the solar wind. A solar flare may blast millions of tons of matter into space, turning the wind into a storm reaching speeds of up to 2 million miles per hour. Luckily, on earth we are protected. Earth’s magnetic field redirects most charged solar particles to flow around the planet. However, space based technology (GPS), communication systems and power grids may be at risk. Thus, Raumwetter also has the capability to warn you of intense solar events.
Giftschleuse (Poison Gate Cuff)
On Earth, 780 million people do not have access to clean water, and in the near future, availability of water is expected to decrease in many regions. Giftschleuse is a water filtering bangle that can be worn at all times. It provides instant, clean water. Similarly to an exo-skeleton, it is an exo-organ that provides additional functions to the human body in situations where our own organism cannot deal with conditions such as polluted water. In addition, it maps areas of clean water and shares the data with other water-seekers nearby.
Durchblick (Clear Vision Goggles)
Besides correcting your seeing capabilities and protecting your eyes from strong light, Durchblick is a multifunctional display device that allows you to project the invisible into your visual perception: Depending on its configuration, it provides hints about wireless communication networks, radiation, dust and more. These are the shades for a hotter planet!
Übergesund (Super Health Glove)
Übergesund is decorated glove and a social health device that builds spontaneous data networks with other wearers. It will inform you if somebody near you needs help, and it forwards such alerts to others around who might be able to help. In densely populated areas, such as in cities, Übergesund provides a decentralized health-network that allows for community-sourced services that are available at a high response time.
This work was supported by: ETH Zürich (ETH Global & Future Cities Laboratory), FHNW (Institute of 4D Technologies), Institute for the Future, swissnex San Francisco, Consulate General of Switzerland in San Francisco.
More infos on the Apocalypse Project: http://apocalypse.cc
Cinder application for deferred rendering experiments (lighing, shadow mapping, SSAO), available on Github at https://github.com/arisona/cinder_deferred_renderer
Forked from original code by Anthony Scavarelli firstname.lastname@example.org at https://github.com/PlumCantaloupe/Cinder-Deferred-Renderer
Thanks to Anthony and the contributors his code is based on.
Original code ported to c++11 and optimized / fixed a couple of things, plus some new features/controls.
This code is based on a deferred renderer for point lights and screen space ambient occlusion (SSAO), including shadow mapping.
Lecture notes on Deferred Rendering and Shadows
In relation to above example code, the following lecture notes are available for download here:
On December 6 2012, I will be performing live at swissnex Singapore’s End of 2012 party. In collaboration with NTU’s Institute of Media Innovation and the MIRALab of the University of Geneva, we’ll present a Live and virtual fashion show, augmented with live visuals and electronic music.
Great news… I will be performing on both nights of this year’s ZoukOut. Sea, beach, massive line-up, and huge LED screens included. So come out to Siloso beach on December 7 and 8, it’s gonna be a hell of a party!
Save the date for the night: The EPI is coming to Singapore, and which space would be a better match than Velvet Underground? My friends Tom Kuo (Toronto), Steve Gibson (Vancouver / Edinburgh), Dyz (Singapore), Marcellus & Sho-B (Zurich) and I will be spinning and flickering all night…
Steve Gibson and Stefan Müller Arisona, since 2011
Virtual VJ takes the concept of Virtual DJ one step further and unites the role of the DJ and VJ into one interface: 3D space. The concept of Virtual VJ is to allow two or more users to control different aspects of the sound and video environment with their movements. One tracker is set to trigger sound and video and the other is set to manipulate the sound and video initiated by the first tracker. The focus of the media integration is on the development of observable connections between the audio and video mediums in order to assist the users with ease of interaction. Continue reading
Pascal Müller, Stefan Müller Arisona, Simon Schubiger, Matthias Specht, since 2001
Corebounce is a collective of artists and scientists with the common goal of mediating between arts, science, and technology. We maintain a number of new media projects and our own multimedia software research platform, Soundium. We are organised as a non-profit association and collaborate with a number of partners from education, in particular with ETH Zürich, and industry. Continue reading
Corebounce, in collaboration with Heinrich Lüber and Art Clay, 2006
“Almost Lost” was a performative audio-visual installation of Corebounce in collaboration with artists Art Clay and Heinrich Lüber: Streams of spoken words are deformed by interactive technology. Continue reading