Cinder Deferred Renderer

Cinder application for deferred rendering experiments (lighing, shadow mapping, SSAO), available on Github at

Forked from original code by Anthony Scavarelli at

Thanks to Anthony and the contributors his code is based on.

Original code ported to c++11 and optimized / fixed a couple of things, plus some new features/controls.

This code is based on a deferred renderer for point lights and screen space ambient occlusion (SSAO), including shadow mapping.

Lecture notes on Deferred Rendering and Shadows

In relation to above example code, the following lecture notes are available for download here:

Deferred Rendering (deferred_rendering_131113.pdf)
Shadow Rendering (shadow_rendering_131113.pdf)