Tag Archives: Portfolio

Journal of Professional Communication: “Art/Science Hybrids”

Special Issue on Art/Science Hybrids. Journal of Professional Communication (JPC), Volume 3, Issue 2, 2013
http://digitalcommons.mcmaster.ca/jpc/

A collection of papers originally presented at Digital Art Weeks 2013 Singapore (DAW)
http://www.digitalartweeks.ethz.ch/

Editor in chief: Alex Sévigny, McMaster University

Guest editors: Steve Gibson, Faculty of Art, Design and Social Science, Northumbria University, Newcastle, UK and Stefan Müller Arisona, University of Applied Sciences and Arts Northwestern Switzerland FHNW / Future Cities Laboratory, ETH Zurich

The rise of new transdisciplinary practices in the late 20th and early 21st Centuries is striking. The gulf between art and science that has widened since the Enlightenment has now been challenged by a wide body of scholars, artists, designers and scientists. This special issue explores the concerns of emergent transdisciplinary research that seeks to re-unite the arts and sciences.

Table of Contents

Editorials

Preface to the JPC special issue on Art/Science Hybrids. Alex Sévigny

Art Into science/science into art. Steve Gibson

Iterative Emergence of Art/Science Hybrids. Stefan Müller Arisona, Pascal Mueller, Simon Schubiger, and Matthias Specht

Commentary

Augmenting science through art. Matthias Berger

Next nature: ‘nature caused by people’. Sue Thomas

Interview

Interview with George Legrady, chair of the media arts & technology program at the University of California, Santa Barbara. Stefan Müller Arisona

Research Articles

Art-science and verbal articulation in hyper-visual techno-culture. F. Scott Taylor

Theoretical aesthetics. Adam Tindale

Mapping art to systems thinking. Paul Goodfellow

The superhero and the DJ: Science meets design. Mikael Lindstrom, Farvash Razavi, and Nandi Novell

Social commentary through the transdisciplinary practice of audio-visual performance. Léon McCarthy

The digitization of music and the accessibility of the artist. Marius Carboni

Live programming for robotic fabrication. Jason Lim

Title: Art/Science Hybrids
Editor: Alex Sévigny
Guest Editors: Steve Gibson and Stefan Müller Arisona
Journal: Journal of Profession Communication
Year: 2013
Volume: 3(2)
Link: http://digitalcommons.mcmaster.ca/jpc/

Multi-Projector-Mapper (MPM): Open-Source 3D Projection Mapping Software Framework

The multi-projector-mapper (MPM) is an open-source software framework for 3D projection mapping using multiple projectors. It contains a basic rendering infrastructure, and interactive tools for projector calibration. For calibration, the method given in Oliver Bimber and Ramesh Raskar’s book Spatial Augmented Reality, Appendix A, is used. Continue reading

Visualizing Interchange Patterns in Massive Movement Data (EuroVis 2013)

Authors: Wei Zeng, Chi-Wing Fu, Stefan Müller Arisona, Huamin Qu

circos_multiscale

Abstract: Massive amount of movement data, such as daily trips made by millions of passengers in a city, are widely avail- able nowadays. They are a highly valuable means not only for unveiling human mobility patterns, but also for assisting transportation planning, in particular for metropolises around the world. In this paper, we focus on a novel aspect of visualizing and analyzing massive movement data, i.e., the interchange pattern, aiming at re- vealing passenger redistribution in a traffic network. We first formulate a new model of circos figure, namely the interchange circos diagram, to present interchange patterns at a junction node in a bundled fashion, and optimize the color assignments to respect the connections within and between junction nodes. Based on this, we develop a family of visual analysis techniques to help users interactively study interchange patterns in a spatiotemporal manner: 1) multi-spatial scales: from network junctions such as train stations to people flow across and between larger spatial areas; and 2) temporal changes of patterns from different times of the day. Our techniques have been applied to real movement data consisting of hundred thousands of trips, and we present also two case studies on how transportation experts worked with our interface.

Title: Visualizing Interchange Patterns in Massive Movement Data
Authors: Wei Zeng, Chi-Wing Fu, Stefan Müller Arisona, Huamin Qu
Journal: Computer Graphics Forum
Publisher: Wiley
Year: 2013
Volume: 32(3)
Pages: 271-280
DOI: 10.1111/cgf.12114
Link: http://onlinelibrary.wiley.com/doi/10.1111/cgf.12114/abstract

Book: Digital Urban Modeling and Simulation

Edited by Stefan Müller Arisona, Gideon Aschwanden, Jan Halatsch, and Peter Wonka, 2012

About this Book

This book is thematically positioned at the intersections of Urban Design, Architecture, Civil Engineering and Computer Science, and it has the goal to provide specialists coming from respective fields a multi-angle overview of state-of-the-art work currently being carried out. It addresses both newcomers who wish to obtain more knowledge about this growing area of interest, as well as established researchers and practitioners who want to keep up to date. In terms of organization, the volume starts out with chapters looking at the domain at a wide-angle and then moves focus towards technical viewpoints and approaches. (Excerpt from preface by Stefan Müller Arisona). Continue reading

ETH Zurich’s Singapore-ETH Centre and the Future Cities Laboratory

The Singapore-ETH Centre for Global Environmental Sustainability (SEC) in Singapore was established as a collaboration between the National Research Foundation of Singapore and ETH Zurich in 2010. It is an institution that frames a number of research programmes, the first of which is the Future Cities Laboratory (FCL). The SEC strengthens the capacity of Singapore and Switzerland to research, understand and actively respond to the challenges of global environmental sustainability. It is motivated by an aspiration to realise the highest potentials for present and future societies. SEC serves as an intellectual hub for research, scholarship, entrepreneurship, postgraduate and postdoctoral training. It actively collaborates with local universities and research institutes and engages researchers with industry to facilitate technology transfer for the benefit of the public. Continue reading

The Value Lab Asia

The Value Lab Asia is a collaborative, digitally augmented environment for a wide range of applications, such as participatory urban planning and design, stakeholder communication, information visualisation and discovery, remote teaching and conferencing. It includes a 33 megapixel video wall, three large displays with touch overlays, a number of smaller, mobile multi-touch enabled displays, and extensive video conferencing capabilities. The Value Lab Asia is the younger sibling of the Value Lab Zurich, built at ETH Zurich’s ScienceCity by Gerhard Schmitt, Remo Burkhard, Jan Halatsch and Antje Kunze of the Chair of Information Architecture in 2007/08. It therefore borrows many of the concepts of the Value Lab Zurich, such as being set in a friendly environment that operates in daylight conditions, however comes with updated state-of-the-art hardware and a different look. Continue reading

robot_mixeur

‘robot_mixeur’ is my alter ego when performing as visualist and DJ. As a DJ, I usually mix elements from minimal techno, tech house and techno into driving soundscapes and pushing beats. As a visualist (or VJ), I am using the self-coded software Soundium/Decklight as performance environment for live video editing and 3D content generation. Continue reading

Virtual VJ

Steve Gibson and Stefan Müller Arisona, since 2011

Virtual VJ takes the concept of Virtual DJ one step further and unites the role of the DJ and VJ into one interface: 3D space. The concept of Virtual VJ is to allow two or more users to control different aspects of the sound and video environment with their movements. One tracker is set to trigger sound and video and the other is set to manipulate the sound and video initiated by the first tracker. The focus of the media integration is on the development of observable connections between the audio and video mediums in order to assist the users with ease of interaction. Continue reading